
Quiz Show
Experience combining brand-specific questions, quick response rounds, and live ranking in single or multiplayer contest format.
View product →Touchscreen, kiosk and multiplayer board games. Discover products that fit your brand and event.
59 Product
Experience combining brand-specific questions, quick response rounds, and live ranking in single or multiplayer contest format.
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Participation game that combines touch wheel mechanics with campaign rules, a controlled prize pool and a branded result screen.
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Touchtable experience that allows multiple visitors to discover product, story and game content together on the same surface.
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Touch memory game that converts brand images into quick matching rounds, which can be used single or multiplayer.
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A shared puzzle experience that completes the brand story, product or campaign scene by dragging visual pieces on the big touch screen.
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Touch discovery station that shows the appropriate product or content route by matching the participant's preferences with short and gamed questions.
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Creative event station where participants can color brand-specific drawings on a touchscreen and preview them on a digital stage.
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A short-term competitive game that transfers the rhythmic and fast touches of two or more participants to race characters on the screen.
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Touch narrative experience that presents brand, institution or product history with gamified exploration missions in a layered timeline.
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Touch configuration experience that allows the participant to customize the product on screen by combining approved color, track and accessory options.
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Branded touch maze game that crosses obstacles by plotting a course with the participant's finger, producing score over time and accuracy.
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The participant turns the reels prepared with brand-specific symbols by touching them, 20–45 A promotional-oriented kiosk mini game that runs on seconds of fast laps.
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Leaving the participant's digital disk at its chosen point, it follows the random route between pins, 20–40 A second-second visual and easy-to-learn kiosk game.
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The participant is trying to align the virtual clamp on the screen with touch controls and capture a product or surprise capsule, 30–60 A one-second skill-based kiosk game.
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The participant tries to unlock the digital vault by stopping the moving indicators in the right area, 30–60 A second-time timing and reflex game.
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When the participant selects one of the thematic boxes on the screen and discovers the campaign content with a short opening animation, 20–35 A one-second, plain kiosk experience.
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The participant tries to move objects on the platform to the target line by leaving digital tokens at the right point, 30–60 A one-second physics and timing game.
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The participant follows one of the moving target areas and leaves the digital object at the right moment, 20–40 Quick-time kiosk game of seconds.
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The participant leaves the horizontal moving floors at the right moment and establishes a structure as balanced and high as possible, 30–60 Second-second touch kiosk skill game.
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Drag the participant's path, structure and energy pieces and place them in the appropriate areas 40–60 A fast-paced kiosk game where he builds a mini-city that operates in seconds.
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The participant tries to create a balanced tower by leaving different forms of product or packaging at the right time, 30–60 A second-second brand adaptive kiosk game.
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The player estimates the distance between moving platforms and builds the right length bridge with touch time, 20–45 Quick and replayable kiosk skill game for seconds.
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The player turns the pipe parts by touching and attaches the product, energy or water flow from start to target without time running out. 30–60 A one-second kiosk puzzle game.
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The player drags production stations in the right order and completes the band flow; Combining time, capacity and line efficiency in a fun task 30–60 A one-second game of kiosks.
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The player is able to balance the center of gravity by dragging different sizes of cargo and products into the vehicle vault, aiming to get to the delivery without knocking it over. 25–50 A one-second kiosk skill game.
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The player collects the right products that fall by directing the basket on the screen with his finger, escapes distractions and quickly targets high score 20–45 A second-second kiosk reflex game.
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The player is directing the delivery vehicle through touch gestures, trying to reach the right address between traffic, closing roads and time targets 30–60 A one-second kiosk driving game.
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The player quickly touches targets that appear at different points on the screen, escapes from the wrong objects and tries to create a continuous series 20–40 High-tempo kiosk reflex game of seconds.
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The player tries to stop with one touch the moment the moving indicator reaches the target area, measuring precise timing with increasingly accelerating rounds 20–40 A one-second game of kiosks.
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The player touches the cells that burn randomly on the grid in the right order, accelerating as the round progresses and scoring the response time 20–45 A second-second kiosk reflex game.
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The player is guided by the virtual shopping cart in the grocery aisle with quick touch and scroll movements, collecting the desired products and avoiding the wrong choices. 30–60 A one-second game of kiosks.
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The player is able to set angles and power on the touchscreen, throwing the digital product at moving targets, about 20–45 Easy-to-learn kiosk skill game for seconds.
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It requires touching the correct targets that appear briefly on the screen and avoiding misleading objects, 20–40 High-tempo reflex and attention play of seconds.
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The player separates the products that progress in the production band by dragging them to the correct outputs according to the type, color or packaging feature, about 30–60 Second-second attention and classification game.
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The short order shows that those who want to select the right products from the shelf and place them in the digital box, 30–60 Second-second memory and speed-oriented kiosk game.
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Combine two pieces of the same level into a touch-game area and convert them into a step-by-step advanced product, approximately 30–60 Strategic minigame of seconds.
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When the player adds the ingredients in the recipe to the correct order and quantity of coarses and stops the mixing indicator in the ideal region, 30–60 Touch-preparing game of seconds.
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Changing brand-specific product stones between neighboring cells to form triple or larger matches, 30–60 A second-severe touch-kiosk game.
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Finger-drawing the most efficient way across obstacles between the starting and delivery points, approximately 30–60 Second-second planning and optimization game.
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Place mixed puzzle pieces in the right areas on the touch screen and display the image of a campaign, product or destination 20–60 Minigame that reveals in seconds.
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The player remembers the sequence of products that were short of the production band and recreates the same order on the touch panel, 20–60 A second visual memory game.
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Capture lighted targets that accelerate on both sides of the same touchscreen. Short laps move the side-by-side competition to the center of the event.
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Place the illuminated geometric pieces without leaving a gap. A touch-to-shape and planning game that can be solved alone or together.
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Grow the colored objects that come to the screen into the correct box. A short game of kiosks that demands attention and hand-eye coordination as it speeds up.
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Take a penalty against the virtual goalkeeper by giving direction and speed with your finger. In-screen football experience that does not require a real ball, impact screen or ball tracking sensor.
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On the touch screen, send the disc to the center of the target rings. A precision-oriented digital target game, competed with the same shooting right.
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Find the differences between the two visuals against time. Single or co-player experience that turns product details and campaign messages into a game of attention.
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One player controls the horizontal, the other controls the vertical direction. Share the same plan to get the ball to the exit together; It is played on touch kiosk or interactive table.
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Move the classic air hockey thrill to the multi-touch table. Fast competition in two mutual castles, with virtual disk instead of physical disk.
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Play from both sides in the same pinball field. Protect your own pocket when sending the ball running between the central bumpers to the opponent.
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Play on the touch table without the sarcasm physical arm and ball. Two players manage their own virtual football ranks.
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Meet the ball that accelerates with paddles moving on a single line. A simple, easy-to-learn reflex duel for the touch table.
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Direct your discs with strategic shots and remove the opponent's discs from the arena. Turn-based table game based on power and angle selection.
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Throw stones in order at the touch table, approach the center, or move away the opponent's stone. The encounter that demands precision and tactics rather than speed.
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Share your energy between attack and defense. Try to outstrip the opponent's defense while protecting your fort at the touch table.
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With your racket, bounce the ball and clear your own blocks. Table game played in mutual areas, increasing competition with special goals.
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Grow the area of your own color in the common grid. Multiplayer game that combines field control and fast decision-making around the same table.
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A castle on each side of the table, one disc in the middle. Digital hockey experience where four players attack and defend at the same time.
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Manage your virtual vehicles in the digital arena with disabilities. Touch-table game based on maneuver and hit, not taking players out of the round.
View product →Touchscreen, kiosk and multiplayer board games. In this category 59 different Fun Core There is product.
Yeah. Visual language is adapted according to the location conditions with game flow, content, award mechanics and technical installation brand goal.
Precise coverage; The duration of the event, location, number of participants, area, hardware and customization are offered after consideration.