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Touch Kiosk Mini Game

Tap Attack

See Target. Touch it. Don't Break the Series.

The player quickly touches targets that appear at different points on the screen, escapes from the wrong objects and tries to create a continuous series 20–40 High-tempo kiosk reflex game of seconds.

  • Quick touch
  • Reflex test
  • The Kombo system
  • Leadership score
How Does It Work?
At a Glance

Experience Information

These figures are preliminary planning ranges. Final capacity, space and installation plans are confirmed after a site survey.

Capacity
1 player / station
Duration
20–60 seconds
Throughput
60–120 people / hour
Environment
Indoor or sheltered event space
Area
Approximately 2 × 2 m
Setup
1–3 hours
How Does It Work?

What's Included in the Experience?

Together, we configure the core features around your project goals, participant flow and available space.

Instant Goals

The goals appear in different sizes and locations, testing the player's speed of sight and response.

Kombo Series

Straight touch in succession increases the score multiplier; The wrong choice drops the series in a controlled form.

Short Tour Competition

20–40 One second rounds can be completed with an event leadership table or individual result screen.

Use Cases

Events and touchpoints where this experience works best.

  • Festival and fair stands
  • Sports brand activations
  • Youth and university events

How Can It Be Tailored to Your Brand?

Customization options, from visual style to game flow.

  • Target and objects to avoid
  • Background, sound and impact effects
  • Tour time, speed curve and result model

Technical Requirements

The final technical plan is confirmed using the site survey and event details.

  • 220 V power, a level and accessible kiosk installation, and a suitable multi-touch screen.
  • A stable internet connection and the relevant peripherals are required for QR, leaderboard, coupon or prize integrations.
  • If a chance-based result or reward is to be used, the conditions of participation, stock, eligibility, and data flow are approved before publication.
  • The need for multi-touch, screen delay, sound level, and optional leadership or QR The link is tested.

Included in the Service

Core components of planning, production and delivery.

  • Tap Attack Game Software
  • Branded target visual set
  • Touch kiosk and score configuration
Ways to Work With Us

Service Options

The right service option depends on duration, location, customization and operational scope.

Common Questions

Frequently Asked Questions

Quick answers about use cases, customization and technical requirements.

What is Tap Attack?

The player quickly touches targets that appear at different points on the screen, escapes from the wrong objects and tries to create a continuous series 20–40 High-tempo kiosk reflex game of seconds.

Where can Tap Attack be used?

Festival and fair stands; Sports brand activations; Youth and university events.

Can Tap Attack be customized for our brand?

Target and objects to avoid; Background, sound and impact effects; Tour time, speed curve and result model.

What are the technical requirements for Tap Attack?

220 V power, a level and accessible kiosk installation, and a suitable multi-touch screen; A stable internet connection and the relevant peripherals are required for QR, leaderboard, coupon or prize integrations; If a chance-based result or reward is to be used, the conditions of participation, stock, eligibility, and data flow are approved before publication; The need for multi-touch, screen delay, sound level, and optional leadership or QR The link is tested.

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Let's Tailor This Experience to Your Brand.

Add the product to your quote list. We'll use your event details to define the scope, installation and service option together.

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