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Touch Kiosk Mini Game

Whack-a-Target

See the Right Target. Touch it quickly.

It requires touching the correct targets that appear briefly on the screen and avoiding misleading objects, 20–40 High-tempo reflex and attention play of seconds.

  • Reflex game
  • Destination selection
  • Touchscreen
  • Serial score
  • Digital Mole
  • 65 inch kiosk
How Does It Work?
At a Glance

Experience Information

These figures are preliminary planning ranges. Final capacity, space and installation plans are confirmed after a site survey.

Capacity
1 player / station
Duration
20–60 seconds
Throughput
60–120 people / hour
Environment
Indoor or sheltered event space
Area
Approximately 2 × 2 m
Setup
1–3 hours
How Does It Work?

What's Included in the Experience?

Together, we configure the core features around your project goals, participant flow and available space.

Quick Targeting

Large and understandable goals respond with one touch; The rules are grasped in a few seconds.

Attention Traps

The wrong objects and varying appearance times measure the reflex with accuracy.

Kombo System

The errors can reset the series while consecutive correct touches raise the score multiplier.

Digital Mole Mode

65 Single for inch touch kiosk, recommended 45 Second-time round: tap the right characters, avoid traps. As speed increases, accurate touches earn points, errors lower points.

Use Cases

Events and touchpoints where this experience works best.

  • Youth and sports events
  • Fast visitor activation
  • Brand awareness campaigns

How Can It Be Tailored to Your Brand?

Customization options, from visual style to game flow.

  • Target and objects to avoid
  • Tempo, level and lap time
  • Score, QR or campaign result

Technical Requirements

The final technical plan is confirmed using the site survey and event details.

  • 220 V power, a level and accessible kiosk installation, and a suitable multi-touch screen.
  • A stable internet connection and the relevant peripherals are required for QR, leaderboard, coupon or prize integrations.
  • If a chance-based result or reward is to be used, the conditions of participation, stock, eligibility, and data flow are approved before publication.
  • An open kiosk area is recommended that meets the screen and visitor order that supports multi-touch.
  • The frequency and terms of use of campaign outputs are approved prior to the project.

Included in the Service

Core components of planning, production and delivery.

  • Touch reflex game
  • Branded target and effect package
  • Kiosk installation and field testing
Ways to Work With Us

Service Options

The right service option depends on duration, location, customization and operational scope.

Common Questions

Frequently Asked Questions

Quick answers about use cases, customization and technical requirements.

What is Whack-a-Target?

It requires touching the correct targets that appear briefly on the screen and avoiding misleading objects, 20–40 High-tempo reflex and attention play of seconds.

Where can Whack-a-Target be used?

Youth and sports events; Fast visitor activation; Brand awareness campaigns.

Can Whack-a-Target be customized for our brand?

Target and objects to avoid; Tempo, level and lap time; Score, QR or campaign result.

What are the technical requirements for Whack-a-Target?

220 V power, a level and accessible kiosk installation, and a suitable multi-touch screen; A stable internet connection and the relevant peripherals are required for QR, leaderboard, coupon or prize integrations; If a chance-based result or reward is to be used, the conditions of participation, stock, eligibility, and data flow are approved before publication; An open kiosk area is recommended that meets the screen and visitor order that supports multi-touch; The frequency and terms of use of campaign outputs are approved prior to the project.

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Let's Tailor This Experience to Your Brand.

Add the product to your quote list. We'll use your event details to define the scope, installation and service option together.

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