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Phone Attended Event Game

Team Light Balance

Join on your phone. Live the Experience Together.

Keep the common energy indicator with your team in the target range. A collaboration game that manages light-themed digital indicators with phone commands.

  • Team Light Balance
  • Keep the Light in Balance
  • QR Participation with
  • 2 teams · multiplayer
  • Brand-specific game
  • Conceptual experience
How Does It Work?
At a Glance

Experience Information

These figures are preliminary planning ranges. Final capacity, space and installation plans are confirmed after a site survey.

Capacity
2 teams · multiplayer
Duration
7–9 minutes · recommended round
Throughput
Simultaneous session; capacity is verified through network and device testing
Environment
Indoor; screen brightness and connectivity must be checked
Area
Event space with a clear view of the main screen and room for phone use
Setup
Scheduled after hardware selection, content adaptation and on-site rehearsal
How Does It Work?

What's Included in the Experience?

Together, we configure the core features around your project goals, participant flow and available space.

How to Play?

Increase and decrease commands on phones affect the team indicator; Players decide together.

Score and Game Streaming

The time spent in the target range earns points; At the end of the round, the balance times of the teams are compared.

Activity-Specific Fiction

Team size, target range, and command effect can be adjusted; It does not require physical sensors.

Use Cases

Events and touchpoints where this experience works best.

  • Corporate Meetings
  • Launch and conferences
  • Team events

How Can It Be Tailored to Your Brand?

Customization options, from visual style to game flow.

  • Team size, target range, and command effect can be adjusted; It does not require physical sensors.
  • Logo, interface colors and result screen
  • Session language, difficulty and tour time

Technical Requirements

The final technical plan is confirmed using the site survey and event details.

  • Broadcast domain, hosting, analytics, awards, and membership integrations if available are defined in scope.
  • KVKK The texts, attendance conditions, device/scanner support and intensity target are approved before publication.
  • The main screen or projection, server computer and participants need current browser phones.
  • Provides proper network access for the common screen and phones; concurrent capacity and delay are confirmed in load testing with target devices.
  • Internet or local network broadcasting, session moderation, and audio system if available are clarified within the project.
  • Participation by pseudonym is preferred; If personal data is to be collected, the conditions for information and storage are also planned.

Included in the Service

Core components of planning, production and delivery.

  • Game software adapted to the project
  • Brand interface and result screen
  • Installation testing and usage guidance
Ways to Work With Us

Service Options

The right service option depends on duration, location, customization and operational scope.

Common Questions

Frequently Asked Questions

Quick answers about use cases, customization and technical requirements.

What is Team Light Balance?

Keep the common energy indicator with your team in the target range. A collaboration game that manages light-themed digital indicators with phone commands.

Where can Team Light Balance be used?

Corporate Meetings; Launch and conferences; Team events.

Can Team Light Balance be customized for our brand?

Team size, target range, and command effect can be adjusted; It does not require physical sensors; Logo, interface colors and result screen; Session language, difficulty and tour time.

What are the technical requirements for Team Light Balance?

Broadcast domain, hosting, analytics, awards, and membership integrations if available are defined in scope; KVKK The texts, attendance conditions, device/scanner support and intensity target are approved before publication; The main screen or projection, server computer and participants need current browser phones; Provides proper network access for the common screen and phones; concurrent capacity and delay are confirmed in load testing with target devices; Internet or local network broadcasting, session moderation, and audio system if available are clarified within the project; Participation by pseudonym is preferred; If personal data is to be collected, the conditions for information and storage are also planned.

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