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Phone Attended Event Game

Light Memory Challenge

Join on your phone. Live the Experience Together.

Watch the array of lights on the home screen, then repeat the same order on your phone. Visual memory game that does not require physical light hardware.

  • Light Memory Challenge
  • Memory of Light
  • QR Participation with
  • Individual participation · multiplayer
  • Brand-specific game
  • Conceptual experience
How Does It Work?
At a Glance

Experience Information

These figures are preliminary planning ranges. Final capacity, space and installation plans are confirmed after a site survey.

Capacity
Individual participation · multiplayer
Duration
6–8 minutes · recommended round
Throughput
Simultaneous session; capacity is verified through network and device testing
Environment
Indoor; screen brightness and connectivity must be checked
Area
Event space with a clear view of the main screen and room for phone use
Setup
Scheduled after hardware selection, content adaptation and on-site rehearsal
How Does It Work?

What's Included in the Experience?

Together, we configure the core features around your project goals, participant flow and available space.

How to Play?

The sequence of colors and icons that begin with three steps is shown and hidden; Each round of shows lengthens.

Score and Game Streaming

The right sequences earn points, the fastest five correct answers get bonuses; Those who do wrong continue in the next round.

Activity-Specific Fiction

Array length, display speed, colors and accompanying icons can be set.

Use Cases

Events and touchpoints where this experience works best.

  • Corporate Meetings
  • Launch and conferences
  • Team events

How Can It Be Tailored to Your Brand?

Customization options, from visual style to game flow.

  • Array length, display speed, colors and accompanying icons can be set.
  • Logo, interface colors and result screen
  • Session language, difficulty and tour time

Technical Requirements

The final technical plan is confirmed using the site survey and event details.

  • Broadcast domain, hosting, analytics, awards, and membership integrations if available are defined in scope.
  • KVKK The texts, attendance conditions, device/scanner support and intensity target are approved before publication.
  • The main screen or projection, server computer and participants need current browser phones.
  • Provides proper network access for the common screen and phones; concurrent capacity and delay are confirmed in load testing with target devices.
  • Internet or local network broadcasting, session moderation, and audio system if available are clarified within the project.
  • Participation by pseudonym is preferred; If personal data is to be collected, the conditions for information and storage are also planned.

Included in the Service

Core components of planning, production and delivery.

  • Game software adapted to the project
  • Brand interface and result screen
  • Installation testing and usage guidance
Ways to Work With Us

Service Options

The right service option depends on duration, location, customization and operational scope.

Common Questions

Frequently Asked Questions

Quick answers about use cases, customization and technical requirements.

What is Light Memory Challenge?

Watch the array of lights on the home screen, then repeat the same order on your phone. Visual memory game that does not require physical light hardware.

Where can Light Memory Challenge be used?

Corporate Meetings; Launch and conferences; Team events.

Can Light Memory Challenge be customized for our brand?

Array length, display speed, colors and accompanying icons can be set; Logo, interface colors and result screen; Session language, difficulty and tour time.

What are the technical requirements for Light Memory Challenge?

Broadcast domain, hosting, analytics, awards, and membership integrations if available are defined in scope; KVKK The texts, attendance conditions, device/scanner support and intensity target are approved before publication; The main screen or projection, server computer and participants need current browser phones; Provides proper network access for the common screen and phones; concurrent capacity and delay are confirmed in load testing with target devices; Internet or local network broadcasting, session moderation, and audio system if available are clarified within the project; Participation by pseudonym is preferred; If personal data is to be collected, the conditions for information and storage are also planned.

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