Body Control
It converts the player's basic actions into game commands.
You're the controller.
Non-contact experience that transfers the player's bending, lying, capturing and avoiding movements directly to branded game mechanics.
These figures are preliminary planning ranges. Final capacity, space and installation plans are confirmed after a site survey.
Together, we configure the core features around your project goals, participant flow and available space.
It converts the player's basic actions into game commands.
Fictions such as capture, avoidance and collection can be created.
Individual or team performance can be made visible.
Events and touchpoints where this experience works best.
Customization options, from visual style to game flow.
The final technical plan is confirmed using the site survey and event details.
Core components of planning, production and delivery.
The right service option depends on duration, location, customization and operational scope.
Quick answers about use cases, customization and technical requirements.
Non-contact experience that transfers the player's bending, lying, capturing and avoiding movements directly to branded game mechanics.
Fair Games; Children and family events; Stage competitions.
Game mechanics; Characters and goals; Score and award system.
220 V power, controlled lighting and an unobstructed line of sight so the sensor can continuously track the player; Barrier-free and safe movement space for players with screen or projection placement.
Add the product to your quote list. We'll use your event details to define the scope, installation and service option together.